Among my
e-mails, the other day, I found something from Julie
Gillis with a link to
this article about privilege. Basically it
compares privilege (social inequality) to the difficulty setting of a video
game. It acknowledges that other factors (such as individual personalities and
abilities) influence what effect privilege has on a person’s life. In the case
of the linked article, the other, personal factors are represented by ‘stats’
in video games. Basically the analogy is like this: difficulty setting
(privilege) is about how the world perceives and interacts with your character,
while the stats (personal circumstances) are about how well you are
individually equipped to deal with the world.