Wait
just a minute, you say. There were only meant to be three parts to the queer
dictionary. Well, I lied. Okay, not really. I didn’t lie; I just needed to revisit1
a few terms in Part
2. Oh, also I need to admit and apologize for screwing something up, which
I’ll do in just a second. (My haters are rubbing their hands together in glee,
and my lovers are...well never you mind what my lovers are doing just now).
Showing posts with label Social Inequality. Show all posts
Showing posts with label Social Inequality. Show all posts
Thursday, 14 June 2012
Queer Dictionary Revisited
Below is something I wrote at The
Good Men Project after writing a three-part “queer dictionary.”
Sunday, 20 May 2012
Privilege the Video Game: Version 1.1
Among my
e-mails, the other day, I found something from Julie
Gillis with a link to
this article about privilege. Basically it
compares privilege (social inequality) to the difficulty setting of a video
game. It acknowledges that other factors (such as individual personalities and
abilities) influence what effect privilege has on a person’s life. In the case
of the linked article, the other, personal factors are represented by ‘stats’
in video games. Basically the analogy is like this: difficulty setting
(privilege) is about how the world perceives and interacts with your character,
while the stats (personal circumstances) are about how well you are
individually equipped to deal with the world.
Subscribe to:
Posts (Atom)